pi@retropie:~/src/solarus $ git branch dev master* release-1.5.3pi@retropie:~/src/solarus $ cmake .CMake Error at gui/CMakeLists.txt:10 (find_package): By not providing "FindQt5LinguistTools.cmake" in CMAKE_MODULE_PATH this project has asked CMake to find a package configuration file provided by "Qt5LinguistTools", but CMake did not find one. Could not find a package configuration file provided by "Qt5LinguistTools" with any of the following names: Qt5LinguistToolsConfig.cmake qt5linguisttools-config.cmake Add the installation prefix of "Qt5LinguistTools" to CMAKE_PREFIX_PATH or set "Qt5LinguistTools_DIR" to a directory containing one of the above files. If "Qt5LinguistTools" provides a separate development package or SDK, be sure it has been installed.-- Configuring incomplete, errors occurred!See also "/home/pi/src/solarus/CMakeFiles/CMakeOutput.log".See also "/home/pi/src/solarus/CMakeFiles/CMakeError.log".pi@retropie:~/src/solarus $
zsdx 1.12.0 (in progress)* Upgrade to Solarus 1.6.* Add the Solarus team logo.* Change the sound of the Solarus logo.* Fix typos in French dialogs (thanks Renkineko).
On met à jour tous nos jeux à chaque release, donc il n'y a pas de problèmes de rétrocompatibilité. Solarus est un projet encore récent mais les prochaines versions seront probablement mieux rétrocompatibles, car il commence à exister des jeux faits par la communauté.
ça n'a pas trop d'intérêt de compiler 1.6 pour l'instant à part à des fins de tests car c'est la version de développement et elle est loin d'être finie.
Wow super ton menu
Mon pote Nico a déjà essayé ce matin. sur sa Debian Linux, ça ne fonctionne pas, écran noir.Il avait déjà un écran noir avec ton OpenGL SL ancienne version.
[Solarus] [0] Info: SDL: 2.0.7[Solarus] [0] Info: 2D acceleration: yes[Solarus] [0] Info: OpenGL: 4.5.0 NVIDIA 375.82[Solarus] [0] Info: OpenGL vendor: NVIDIA Corporation[Solarus] [0] Info: OpenGL renderer: GeForce GTX 780 Ti/PCIe/SSE2[Solarus] [0] Info: OpenGL shading language: 4.50 NVIDIA
# 8Bitdo NES30 Pro settingsinput_device = "8Bitdo NES30 Pro"input_driver = "udev"# Buttons for RetroArch Pad. input_start_btn = "11"input_select_btn = "10"input_up_btn = "h0up"input_down_btn = "h0down"input_left_btn = "h0left"input_right_btn = "h0right"input_a_btn = "0"input_b_btn = "1"input_x_btn = "3"input_y_btn = "4"input_l_btn = "6"input_l2_btn = "8"input_l3_btn = "13"input_r_btn = "7"input_r2_btn = "9"input_r3_btn = "14"# Axis for RetroArch D-Pad. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. input_l_x_plus_axis = "+0"input_r_x_minus_axis = "-2"input_r_y_plus_axis = "+3"input_r_y_minus_axis = "-3"input_r_x_plus_axis = "+2"input_l_x_minus_axis = "-0"input_l_y_plus_axis = "+1"input_l_y_minus_axis = "-1"# Hotkeys- Hotkeys enable you to press a combination of buttons to do such things as exit emulators, save states,# and load states, as well as any other functionality in an emulator. (In the example below 8 is the select key# and 9 is the start key so when I hold down select and press start it will exit the emulator.)# HOTKEYinput_enable_hotkey_btn = "10"# INPORTANTinput_exit_emulator_btn = "11"input_reset_btn = "h0down"input_menu_toggle_btn = "3"# USEDinput_hold_fast_forward_btn = "7"input_rewind_btn = "6"input_load_state_btn = "1"input_save_state_btn = "0"input_pause_toggle_btn = "4"input_osk_toggle_btn = "14"input_disk_eject_toggle_btn = "h0up"input_disk_next_btn = "h0right"input_disk_prev_btn = "h0left3"